local unitName = "landfactory"

local unitDef = {
  	name       		= "Land Factory",
  	objectName     	= "landfactory.s3o",
  	
  -- health and such
  	maxdamage		= 1000,
  	
  -- properties
	FootprintX 		= 5,
	FootprintZ 		= 5,
  	yardmap 		= "occco occco occco occco occco",
	TEDClass		= "PLANT",
	SightDistance   = 200,


  -- Constructor stuff
  	Builder 		= true,
  	Workertime 		= 10, --what's a sensible value to keep things easy? ten still allows for gradations (and as buildtime needs to be the multiple in seconds, isn't too big yet
    buildoptions 	= {
    			"kawnclose_vi",  ---same thing as hunchback
  					},

}

return lowerkeys({ [unitName] = unitDef })